Tampilkan postingan dengan label XBOX. Tampilkan semua postingan
Tampilkan postingan dengan label XBOX. Tampilkan semua postingan
theHunter (aka The Hunter) is an online-activated hunting first-person computer game. It was developed by UK based Emote Games in conjunction with the Swedish Avalanche Studios, and was released in March 2009.
18 February 2010 Avalanche Studios announced the acquisition of the full rights to "The Hunter" intellectual property previously owned by Emote Games. In relation to the acquisition the new studio Expansive Worlds was formed that will act as the online games division of Avalanche and continue the development of "The Hunter".
Development and technology
The developers are constantly updating and evolving the game, and new content and tweaks are added on a regular basis. The Hunter is not a browser-based game, but rather a full PC game that runs from a player's hard-drive. Yet a visit to the website is required in order to launch the game.
The next-gen Avalanche 2.0 engine uses procedurally-generated content, and can thus pack a large and sophisticated game world into a relatively small download (which is 631.5Mb at October 2010). The advanced engine enables night-day cycles, subtle lighting and shading, and natural weather effects. The engine would go on to be used in the game Just Cause 2.
Gameplay
The Hunter is a free to play PC game that recreates hunting wild animals in as realistic a manner as possible, on an open world island, based on various locations, including the islands and surroundings of Washington State in the USA and parts of Canada. The free game features one huntable animal type (Mule Deer), and subscribers can unlock other animals, along with a variety of guns, bows and lures with which to hunt them. More animals are planned for future game versions.
To play the player must first create a character on the game's website www.thehunter.com, which includes social networking tools and messaging capabilities to allow players to connect and share in-game experiences. Creating a character requires selecting an avatar from pool of thousands of unique faces, and adding a name. Once a character is created and the tutorial completed, the player can receive missions - initially from 'Colton Locke', a character in the game. Completing missions unlocks further missions, and introduces the player to other characters that inhabit the game-world.
Players must use natural cover to avoid detection by the animals in the game. Mule Deer may be hunted for free, and Whitetail, Blacktail, Roosevelt Elk, Turkey, Coyote, Feral Hog, Pheasant, Black Bear and Moose can be hunted by subscribers. Each animal species reacts to different stimuli in different ways. Scent detection for the quadrupeds is their keenest sense, which means the player has to be aware of wind direction or the animal might smell the player's scent and run off. Players must also pay careful attention to the soundscape, listening for subtle signals that indicate the presence of animals in the locality.
The core gameplay revolves around tracking and harvesting (killing) animals with the weapons provided, although a digital camera is also provided for those who do not wish to shoot with a gun. Animal tracks can be found and identified with the "Huntermate" an in-game GPS-like device that identifies tracks, scat, blood trails, and animal calls and grunts. At August 2009, 200 animals appear on the island when a game starts, located with an element of randomization. 200 animals is the maximum that the game can currently provide, without slowing due to AI and other considerations.
The Hunter also features minor RPG elements. As players track and spot each animal their skill in that area improves. Weapon skills can also be improved by scoring successful hits on animals. Improving the hunting skills makes animals easier to track, and a weapon will not suffer as much "wobble" when aimed.
Skills, missions, and hunting statistics are displayed on the player's profile page on the website, although they cannot be seen while hunting in the game client.
Xbox gets Live TV, more ways to use Kinect
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XBOX
Many of the new games introduced were reboots of hit titles coming this year, like Call of Duty and Tomb Raider. Microsoft also gave a brief glimpse of Halo 4, which won't be out until 2012.
Ice T helps introduce the trailer for Gears of War 3 at the E3 Xbox press conference.
(Credit: Sarah Tew/CNET) EA Sports, EA Games, and Ubisoft announced baked-in support for Kinect in their 2011 Xbox 360 games. Tiger Woods, Madden, FIFA, Mass Effect 3, and Ghost Recon Future Soldier will support the Kinect. Forza 4, Microsoft's racing simulator, will also support Kinect. All Tom Clancy titles from now on will be integrated with Kinect, according to Ubisoft.
We saw demonstrations of how Kinect integration will work, including players taking the reins of a horse-drawn carriage, and firing guns and reloading ammo in games using only body and hand motions and no controller. Voice integration will also be woven into many games, including Madden to call plays. A demonstration of Star Wars with Kinect showed how a player can say "lightsaber on," and then using motions, swing away with the lightsaber.
Microsoft cleaned up the look of the dashboard, and is bringing a host of new features for Xbox Live.
This fall Microsoft says it's adding Live TV to Xbox, though it didn't give many details on content partners. In addition, it's adding YouTube and Bing to Xbox Live, which will allow users to find more content to watch by searching the Web, YouTube, Live TV, and all services, including existing ones like Netflix and Hulu Plus. And via Kinect, using voice control means a player can search for the name of a movie, TV show, or game just by speaking it.
Related linksMuch of the beginning of the press event was dedicated to showing off new games, including Modern Warfare 3, Tomb Raider, and Mass Effect 3. Later came demonstrations of titles that will be exclusive to the Xbox 360: Gears of War 3, Ryse, Forza Motorsport 4, Halo: Combat Evolved Anniversary, and Minecraft. For a full list, see our roundup here.
• E3 2011: The Microsoft exclusives
• E3 2011: Microsoft angles for toddlers
• Full coverage of E3
Microsoft didn't just focus on adults; the company also made a concerted effort to court kids. Or more likely, kids and their parents. The company introduced a variety of toddler-friendly games for the first time, including Sesame Street: Once Upon a Monster and Disneyland Adventures. There's also a new feature called Kinect Fun Labs, which allows players to make interactive toys and create art using the Kinect's camera.
The final moment of the show was reserved for a quick peek at the upcoming Halo 4, which likely won't be available for at least another year or two.

